
Simpplr Dashboard
Brief
Our client company Simpplr is an AI-powered employee experience platform designed to streamline internal communications and enhance employee engagement through personalized intranets.
We are working on redesigning the Simpplr’s user dashboard to enhance End user engagement.
Team Members: Annie Zhang, Doris Tao, Eli Marietta, Tanmaie Kailash
Term Project
Duration: 16 weeks
My role: I was involved in all stages of the research process, lead the ideation and design phases, and conducted evaluation tests
Year: 2024
Simpplr's Dashboard
Information on Simpplr is organized in individual sites. Existing enterprises have anywhere from five to one hundred sites within their Simpplr platform. To interface with these sites, End users mainly interact with their home dashboard. This home dashboard typically consists of a navigation bar, a carousel, and a feed.
.png)
Screenshot of Simpplr’s existing home dashboard, taken from a demo video on their website
Stakeholders
Our stakeholders are divided into two groups: internal and external. Each group is further categorized into managers and end-users.
The end-users are those who consume content on the home dashboard but do not have the ability to customize it, unlike App Managers.

External Stakeholders
Division leaders who personalize individual sites
Internal Stakeholders
Decision-makers who chose to use the platform
Client company End users
Simpplr managers and employees
Problem Statement
How might we tailor the home dashboard to better support the work tasks of End users?
End Users are those users that consumes content on the home dashboard, but not have ability to customize dashboard, unlike App-Managers
Research Activities
01
Survey
02
Contextual Inquiry
03
Cognitive Walkthrough
04
Comparative Analysis
1. Survey
Goal
-
Gather insights into user preferences, opinions, and behaviors related to the current Simpplr home dashboard.
-
Identify areas for improvement in the dashboard.
-
Enhance the user experience on the Simpplr platform.
-
Increase productivity for end users using the platform.
-
Boost engagement and adoption of the Simpplr platform.
Why
-
It enables the efficient collection of quantitative data from a large number of users in a shorter period of time.
-
It ensure anonymity and confidentiality, encouraging honest and unbiased feedback from participants
Why not?
-
Self-reported data, which may not actual End user behavior.
-
Generalizability: Recruitment of Simpplr employees only, n = 18
-
Unable to dig further into responses to determine motivation behind reported behavior
Presentation of Data




2. Contextual Inquiry
Goal
-
Develop an understanding of End users' overall work process.
-
Identify the role the home dashboard plays within this process.
Why
-
Strengths of Interviews:
-
Learn how and why participants use the Simpplr home dashboard.
-
-
Strengths of Observations:
-
Observe potential opportunities for adding completely new functionalities.
-
Support work tasks that are currently carried out elsewhere due to existing constraints.
-
Why not?
-
Small sample size (n = 3)
-
Not possible for us to observe any physical tasks
Contextual Inquiry through Zoom


Affinity Map to Analyze the Interview Data


3. Cognitive Walkthrough
Goal
-
Identify learnability issues with the dashboard.
-
Assess how effectively users can complete key task flows on the dashboard.
-
Improve overall user understanding of the dashboard functionalities.
Why
-
Evaluate the learnability of the current home dashboard.
-
Identify immediate pain-points that could be alleviated by reducing complexity.
-
Analyze each screen’s functionality step-by-step.
-
Assess whether the dashboard fully supports users in completing their tasks.
-
Provide insights for future improvements to the dashboard.
Why not?
-
Recognize that we are not the actual users and therefore cannot fully reference their actual mental models.
-
Note constraints on access to software, which limited our freedom in exploring different task flows.
Cognitive Walkthrough Main Tasks
01
The manager wants to add tile
02
The End user wants to use the research function
03
The Manager wants to change the layout for the whole department



4. Comparative Analysis
Goal
-
Understand the competitive landscape of the latest intranet trends.
-
Identify common features in competitive products that could benefit Simpplr.
-
Collect ideas from products with goals or uses adjacent to Simpplr.
-
Determine useful features from these adjacent products for potential integration.
Why
-
Understand best practices efficiently, without the need to implement and test ourselves.
-
Gain ideas for differentiating from direct competitors by exploring a variety of products.
-
Open up possibilities for what all products we could consider for inspiration and innovation.
Why not?
-
Lack of real user feedback of using these apps
-
Some apps contains in Simpplr’s app launcher
Optimized Analysis







Research Synthesis

Based on our research findings, our group generated insights and organized them into an affinity map. Using the higher hierarchy of the affinity diagram, we compiled a detailed list of user expectations for the project deliverables
Findings
Description
End users need dashboard personalization options
The system should allow for a range of personalization options
End users need to parse the interface in a swift manner
The system should support quicker comprehension through providing clearer visual feedback, labels, and descriptions
End users need a way to de-prioritize content posting tiles on their home dashboard
The system should highlight useful defaults for End users
End users need a way to filter their feed differently
End users need a way to hand-pick their related and cared-for content
End users need a way to teach the recommendation algorithm what they aren’t interested in
The system should maximize End users’ agency in content curation
End users need an easier way to access their “Favorites” and apps they’d like to launch
The system should minimize the number of clicks required by End users
User Persona

Trevor Johnstone
Age: 32
Job: Sales
" I want the home dashboard to be ultra-integral to my workday, to be tailored to my needs."
Context
-
Trevor works a 9-5 job, and is passionate about his career
-
Trevor moved to a new state for his job
-
Trevor values efficiency and productivity in his work
-
Trevor doesn’t like being distracted during his workday
-
Trevor is knowledgeable about the tech industry
-
Trevor uses the Simpplr employee experience platform
Goals
-
Locate files quickly
-
Learn recent or exciting company news
-
Identify unfamiliar colleagues
-
Support colleagues’ accomplishments
Motivations
-
Gather information to inform work tasks
-
Stay informed about company developments
-
Maintain a good relationship with his colleagues
Painpoints
-
Needing to sift through irrelevant information to find what he needs
-
The unappealing aesthetic of the product
-
Finds the information architecture and available features unclear
Usage
Checks the home dashboard
Creates knowledge-sharing posts
Search for files and blogs
Utilizes the app launcher
Searches for colleagues
Interacts with posts on the feed
Cheers colleagues' birthdays
Saves content with bookmarks
Card Sort
We spearheaded card sorting with 15 participants utilizing Useberry.
Why?
We chose card sorting because our turning point necessitated a reimagination of Simpplr’s information architecture and we wanted to ensure our new design corresponded with End users’ mental models. Furthermore, we carried out this method in a remote, unmoderated environment so we could gather data as quickly as possible while minimizing the possibility of influencing participants.
Participants
Our participants were End users who were employed by either Simpplr or Simpplr’s clients.
-
Simpplr employees: 10 participants
-
Simpplr’s clients: 5 participants
-
Nutanix, UKG, Ivanti, Silicon Labs
-
Salient Findings
Event had the greatest affinity to company news, which we accounted for in our prototype

Design Process
Ideation
Sketches
Sketch Feedback
Mid-Fi Wireframe
Wireframe Feedback
Prototype
Sketch Methods



We worked collaboratively on the ideation process. First, we explored the worst ideas to broaden our thinking. Then, we used the Crazy 8 method to generate better ideas. Finally, we applied the Crazy 4 technique to allocate more time for refining our ideas.

After ideation, we gathered all our ideas and created a matrix map to identify the key flows that we would focus on designing.
Final Flows We Pick
Add Tiles
Empty tile -> add tile -> project tile -> configure tile -> pin tile
Knowledge
Home tab -> Knowledge tab -> Sort/Filter and Click into news story
Favorites
Home tab -> Knowledge tab -> add a blog post to favorites -> accessing favorites
Search
Reloading to see new content within the search results tile (can be focused on the home dashboard)
Mid-Fi Prototypes
Add Tiles

Favorites

Knowledge Filters

Reacting

Mid-Fi Feedback
Method Target
Our goal with this method is to ensure the design's clarity, utility, and information architecture.
How ?
A set of questions for Add Tile -> Knowledge Filters -> Favorites -> Search Tile
Participants
Four general users of intranets - clients
Two users of Simpplr - experts
Feedback Affinity Map

Optimized Feedback
-
End users like being able to control their own dashboard
-
End users would like a color-adjustment function which could assist users with visual impairments
-
End users would like a robust filtering system to control what knowledge they can see
-
End users would like a way to change the layout of knowledge articles to show more content (e.g., a grid as well as a list format)
-
End users would like the ability to further configure tiles on their home dashboard
-
End users question the utility of the “Search Results” tile as currently designed
-
End users like the organization of content into tabs, but may need more explanation on the distinction between them
Final Prototype
Add Tile
To offer more personalization options for end-users, we've added a home tab that allows them to engage with the layout. This highly customizable feature enables users to edit the content on the page, giving them greater control. This not only enhances user experience but also helps attract customers and increase retention.


Knowledge Tab
To enhance the user experience with company-shared news, we’ve added four filters to the Knowledge tab. These filters allow end-users to track the most popular posts, followed authors, and time increments of reading. They can also sort posts chronologically, search for posts by tags, and adjust the page's presentation format. Additionally, we’ve fixed the layout of the most important news on the right side of the page, which cannot be altered by users. To make it easier for users to navigate our design, we’ve included hover notes for all cases.
Favorites
Based on previous user research, end-users rarely used the favorite feature due to its difficulty in manipulation. In our design, we've made this feature more visible and easier to use, and we’ve added filters to help end-users easily find and save what they want to keep.
Social Tab
During the design process, we aimed to allow end-users to post their own content and interact with others by reacting or commenting on posts. On this page, users can also celebrate their colleagues' birthdays or share their latest achievements.

Overall Layout
The overall layout of the webpage is fixed, consisting of a header and a sidebar. Users can toggle the sidebar on or off, with some default functions pre-set. Notably, we’ve designed the search bar to be larger and more prominent, addressing the users' frequent need to utilize the search function.

Final Evaluation
We performed 5 heuristic evaluations and 5 moderated usability testing sessions via Zoom and UserTesting.
Heuristic Evaluations
Why?
We chose heuristic evaluations because we wanted to quickly determine larger usability issues and integrate common heuristics into addressing them.
Participants
-
1+ years of professional UI/UX Design experience
-
Countries: US, Germany
Goals
Goals
-
Measure system usability against Nielsen’s 10 usability heuristics
-
Uncover pain points
Analyzed Painpoints from Affinity Map
-
Users needed more visual feedback and readability --- 2.5
-
Users wanted more robust features --- 2.5
-
Users were confused by prototype limitations, and particularly missed when backtracking was not a wired out flow --- 2.8
-
Users needed additional explanations, or more simplified logic for certain flows --- 2.9
Average Rating Scores


Usability Testing
Why?
We advocated for usability testing because we wanted to (1) validate previous design decisions (2) uncover pain points, and (3) gain a holistic understanding of the system’s usability. Moreover, this method allowed us to perform research in an environment where we could directly observe as well as make participants feel more comfortable to share due to the more personal nature of moderated sessions.
Participants
-
Utilized company intranet
-
1+ months
-
-
Countries: US, Canada, UK
-
Ages: 25-44
Goals
-
Validate previous design decisions
-
Uncover pain points
-
Gain a holistic understanding of the system’s usability
Validation

End users valued the system’s capacity for personalization

End users appreciated the accessibility of the screen reader function
Painpoints

End users found content within tiles to be confusing, particularly when adding it

While End users found the Favorites drop-down easily, they faced issues while opening its corresponding tab
Outcomes

-
Improved the SUS score by 73%
-
Contributed to the overhaul of Simpplr’s information architecture
-
Validated previous research findings such as End users’ desire for personalization
Future Steps
Make prototypes more visually friendly including the iconography, fonts and visual hierarchy
Make the whole design more logical and easy to learn
Improve the onboarding process for a better first time user experience
Ensure the home dashboard has a good balance with other features in Simpplr